
- #MY VERY OWN LITH GAME HOW TO#
- #MY VERY OWN LITH GAME UPDATE#
- #MY VERY OWN LITH GAME FULL#
- #MY VERY OWN LITH GAME CODE#
You can now name your race and choose from a list of features, mostly mixing and matching from the options that are already written into the game, with a few extra bits. I’ve gone through the whole game scene by scene and expanded the variants to allow you more control over your character’s species. This concept was the best compromise I could find to let people play the species they want without completely breaking the core features of the game, or breaking my sanity. Basically since the very start, people have always wanted more species added, often very obscure ones that would be almost impossible to really add everywhere in the game. What did win the vote, though, was a very tentative, experimental idea I put on the poll in response to constant demands for adding new species as playable characters. This one is pretty much setting the stage so we’re ready for some peculiar, lighter scenes once I get around to adding those. Hopefully that’ll be a nice treat for long-time fans as well as helping smooth out the early game experience a little.Īnd while it didn’t quite win the vote on my Patreon, it was tied till the last minute and came in a close second, so I went ahead and added one more chunk of content for the Jello snack. There are a lot of variants packed in there to change things up as you progress through the game, too. I’ve replaced almost all of the content in Talk – Anything to be less about clues and more just fun, random stuff that’ll help you get to know Lith.
#MY VERY OWN LITH GAME HOW TO#
The Talk – Anything section used to be the main source of hints on how to play, but it tended to be really immersion-breaking, and I knew when I finally got the new hint system set up that it was time for all that mess to go. There are two new sections of content, the early game has been heavily revamped, a limited system for customizing your species is up and running, two new pieces of art are in there, and lots of little changes besides.
#MY VERY OWN LITH GAME UPDATE#
Now! This update has a wide variety of changes in it, so I’ve got a lot to cover.

We’re still polishing it up, but I hope a lot of folks out there will be relieved to have this alternative up and running.
#MY VERY OWN LITH GAME FULL#
We just got this into a playable state, and there are definitely still a lot of bugs in there right now, so if you run into any please shoot us an email so we can get things tidied up! Right now you’ll have to start a new game to play on there, but the full storyline is all there, and we’re hoping to get cross-compatibility through the save backup system going in a week or two. It’s a little slower switching pages and loading art, so you may see a little more blinking than usual. HTML5 means you have to play online– you’re basically browsing a site set up to function identically to the game. We also have less to worry about with Flash “dying,” though the flash version should still be playable even after support ends, as I understand it.

This means you don’t have to wrestle with making Flash work anymore, and the game should be playable on just about every device, including iOS.
#MY VERY OWN LITH GAME CODE#
One other big piece of news before I get started on the release itself, actually: My Very Own Lith is now available on HTML5! Kylor has been awesome with getting the game ported and rebuilt to work on a whole new code base. You can get a quick summary of everything and links to the surveys here, or you can start from the very beginning of the discussion here. If by some chance you haven’t heard about this already, I’ve been talking a ton about how MVOL has turned out and what’s next, and I’ve put out four surveys to get input from all of you on how things went and what I should do from here! This is the last time I’ll be plugging it, and in a week or so I’ll be pulling the final data and getting started on some tough choices.
